Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KUE44-UaPKT-ujjDy-VxT54-KBdqA | 14/13/3 | 70.0 | 1.07 | 2026-06-27 21:47:36 · 31m 21s | |
| CSGO-YoM9p-YXbHQ-BRWhe-S3LtL-WTZfE | 17/7/6 | 94.8 | 1.68 | 2026-06-26 18:57:29 · 30m 21s | |
| CSGO-BBtdp-Dzk5w-9GfVq-wDYjX-XkKoD | 13/11/6 | 67.3 | 1.08 | 2026-06-06 21:02:58 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.