Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8R5hL-WLdJr-kbobu-7ArJZ-UjenL | 6/14/3 | 47.4 | 0.57 | 2026-07-05 17:01:56 Β· 28m 7s | |
| CSGO-2mm3n-xMceh-3v9CF-xCrY6-xq2AC | 8/17/9 | 62.4 | 0.69 | 2026-07-04 19:38:11 Β· 29m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.