Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GSjO8-qZ4Yj-z8WxP-PRmbQ-umXML | 15/18/6 | 73.8 | 1.04 | 2026-07-06 09:01:49 · 40m 4s | |
| CSGO-t3Ebo-Xjv5h-wxffi-QOGqS-qkSSH | 17/15/7 | 80.4 | 1.21 | 2026-07-06 08:25:08 · 32m 41s | |
| CSGO-yQuy2-uEhPR-S2pzz-5rMZa-5jDFN | 8/16/5 | 48.4 | 0.69 | 2026-07-06 07:43:31 · 36m 56s | |
| CSGO-LvRhp-pLM87-mJnhO-rr4UF-fS5KQ | 12/12/6 | 73.6 | 1.17 | 2026-07-01 21:42:20 · 25m 54s | |
| CSGO-AYRKt-fsF9L-F8ybM-pdyZo-qhjTL | 15/19/4 | 81.6 | 0.93 | 2026-06-28 18:46:10 · 36m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.