Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3S26t-7juEz-RoRDX-buJES-PGOJM | 15/18/8 | 61.7 | 0.98 | 2026-06-27 17:24:54 · 35m 16s | |
| CSGO-3DiMP-7S9rn-vb5yG-83fGi-ttB3J | 18/18/5 | 85.7 | 1.26 | 2026-06-27 16:44:37 · 30m 24s | |
| CSGO-mQXC8-bsttQ-2EKWB-TC5nF-pTiLJ | 8/14/1 | 52.9 | 0.64 | 2026-06-27 16:14:07 · 25m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.