Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SoLNN-EN3eX-EUPCX-TwMpa-KQM6H | 4/17/3 | 33.9 | 0.12 | 2026-07-08 20:28:07 · 25m 49s | |
| CSGO-AKbVE-vstdA-3wRBU-oMfSL-zwJoD | 26/16/5 | 114.2 | 1.55 | 2026-07-05 20:50:06 · 36m 39s | |
| CSGO-8ULmf-QtbK9-azO7f-2zLLb-B6LHA | 7/15/1 | 67.3 | 0.56 | 2026-06-27 20:05:50 · 28m 49s | |
| CSGO-2ihwW-op7xW-pLJtA-HSRom-ntRBD | 14/17/8 | 80.7 | 0.99 | 2026-06-22 19:44:53 · 36m 45s | |
| CSGO-rxrWY-2u4tW-KMvC9-nmtME-vJedJ | 19/22/11 | 90.7 | 1.11 | 2026-06-21 19:20:52 · 56m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.