Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rOkLL-2XwQH-PViqz-jRn3v-sNjeC | 15/18/4 | 69.1 | 0.89 | 2026-07-05 17:49:49 · 28m 8s | |
| CSGO-P9nD7-nNZ75-QrkDf-GZBaV-yadyC | 15/13/11 | 108.7 | 1.47 | 2026-06-30 20:10:47 · 28m 27s | |
| CSGO-4yBdS-4w3Je-mNfJu-kq7Xt-XD8aC | 5/14/5 | 52.5 | 0.50 | 2026-06-30 19:41:19 · 23m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.