Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DeXXk-4woQE-T8Cke-RbVVG-U9JjC | 13/17/3 | 67.9 | 0.80 | 2026-07-03 20:30:38 · 39m 31s | |
| CSGO-2vX3c-R4mex-iUxni-Nkwm6-TVkTL | 12/16/4 | 76.4 | 0.95 | 2026-06-27 20:58:05 · 25m 12s | |
| CSGO-JRwVS-vZSbf-fuXBq-eOouP-hwAAA | 16/12/4 | 94.4 | 1.40 | 2026-06-27 12:44:38 · 21m 36s | |
| CSGO-NEa9j-8wDiU-chksY-r87rp-PXOYE | 11/16/6 | 76.6 | 0.89 | 2026-06-26 13:07:20 · 25m 25s | |
| CSGO-4KJLH-5GWsR-DXmTD-jEcdt-nCHCF | 21/15/7 | 95.8 | 1.37 | 2026-06-25 12:40:50 · 32m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.