Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9iP7O-tHfZX-PTqsC-S2AwO-cHLHA | 7/12/3 | 56.2 | 0.75 | 2026-06-27 04:45:52 · 19m 30s | |
| CSGO-uC5qU-octc5-WQ6Ze-o6oUz-YV4RG | 13/18/2 | 75.3 | 0.85 | 2026-06-27 03:43:30 · 25m 1s | |
| CSGO-kZRmq-PWsPE-6avkf-evibh-ViZtH | 11/18/8 | 69.0 | 0.83 | 2026-06-27 02:50:04 · 37m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.