Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hqw4i-ZseSO-FN9kc-YLKyt-Y3kwG | 24/15/3 | 93.2 | 1.52 | 2026-07-02 15:47:33 · 38m 44s | |
| CSGO-bkDj8-y7HNA-ZcHFt-dVQr7-xU7CH | 18/12/8 | 101.8 | 1.47 | 2026-06-28 20:39:39 · 32m 36s | |
| CSGO-24fxV-nyUhC-bMTxd-4iKDf-w4OJM | 18/18/8 | 90.8 | 1.22 | 2026-06-28 19:52:40 · 38m 22s | |
| CSGO-bR458-hXewk-CWzOi-FS7N7-tKkXM | 11/15/4 | 62.5 | 0.85 | 2026-06-28 19:09:58 · 31m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.