Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-obyj3-XQysD-EJA5i-GW7rB-KeiGH | 18/17/7 | 90.8 | 1.14 | 2026-07-03 20:53:25 · 39m 33s | |
| CSGO-oWLcw-CrBBF-9JM4R-X64Am-xDmsF | 9/15/4 | 45.4 | 0.80 | 2026-06-29 20:33:46 · 30m 43s | |
| CSGO-m6zBF-w8Uar-MyTAj-sDKxk-DttiB | 17/20/6 | 66.1 | 0.86 | 2026-06-13 20:15:50 · 44m 42s | |
| CSGO-YUCTX-RBNAR-xWc6R-SRbMe-pPocG | 22/12/8 | 98.0 | 1.57 | 2026-06-12 21:15:19 · 40m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.