Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ov77z-Xx2Os-YFdLO-LFb69-nKMkO | 16/13/4 | 57.8 | 1.16 | 2026-07-04 07:15:17 · 40m 36s | |
| CSGO-pdf72-oErX2-ZsBBK-t4YVH-bJQBD | 11/5/3 | 68.4 | 1.41 | 2026-07-04 06:36:32 · 29m 9s | |
| CSGO-icWpj-qOGtz-6wDZi-UcDQk-24wPB | 29/13/8 | 122.0 | 1.91 | 2026-07-01 18:08:02 · 38m 48s | |
| CSGO-W7N7A-fS9SG-y56x4-x8krQ-mRXXC | 19/15/3 | 85.5 | 1.19 | 2026-06-28 16:17:12 · 42m 0s | |
| CSGO-MqQae-ptaQD-Om7Kf-M6zKK-do9aC | 19/9/0 | 96.7 | 1.52 | 2026-06-28 15:39:31 · 32m 31s | |
| CSGO-k7oAq-tujuE-c7czR-43Xwb-4YKsE | 10/10/3 | 56.9 | 0.97 | 2026-06-27 20:04:30 · 34m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.