Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iUhs6-bKavi-fuX3O-NNdQt-KiX5F | 18/17/3 | 113.3 | 1.36 | 2026-07-04 20:30:15 · 30m 0s | |
| CSGO-Y7hUS-UVORv-BFt87-ahX7T-ebaEC | 10/16/7 | 57.5 | 0.74 | 2026-07-01 16:10:05 · 29m 4s | |
| CSGO-NaLdm-hQ8Kk-TdDym-CYi3b-8PbEC | 15/14/1 | 93.5 | 1.12 | 2026-06-27 18:31:54 · 35m 14s | |
| CSGO-vEYDu-J6ATm-YL3wk-5vTyx-FWzfF | 19/17/8 | 110.1 | 1.42 | 2026-06-22 20:07:14 · 34m 20s | |
| CSGO-8pfcs-MvTqV-Pi2Xw-cBDX8-Hq5uC | 16/4/4 | 107.1 | 1.95 | 2026-06-11 10:31:23 · 19m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.