Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LueJb-OidqT-HnZ2y-wDQXT-bwrBE | 10/7/0 | 113.9 | 1.77 | 2026-06-29 18:08:57 · 12m 8s | |
| CSGO-yARbX-ZCmeG-LTScb-aR5fY-BZAYN | 18/18/11 | 98.5 | 1.29 | 2026-06-10 18:37:54 · 38m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.