Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mP7eB-HM8Nm-ZhZVu-FLD8E-ST2YP | 7/15/4 | 67.7 | 0.66 | 2026-07-12 19:42:51 · 27m 37s | |
| CSGO-4Jj34-pZtbJ-FxYMR-4FXPZ-8tQVP | 32/21/3 | 109.5 | 1.53 | 2026-07-03 17:53:02 · 45m 36s | |
| CSGO-zpxTd-bYAzJ-PPoVU-vxM4i-LXpRP | 21/9/1 | 98.2 | 1.86 | 2026-06-28 14:22:24 · 23m 39s | |
| CSGO-FXHmV-BGy22-iJBdZ-8zcxi-ZOQmH | 18/20/3 | 84.7 | 1.01 | 2026-06-23 09:07:52 · 39m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.