Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XvJbu-wVonw-Ukpvs-htX35-tzioE | 19/11/4 | 91.4 | 1.56 | 2026-07-06 09:42:11 · 24m 27s | |
| CSGO-SUpTD-3DSnh-TizcE-YjQcV-jvV9G | 8/14/2 | 48.7 | 0.63 | 2026-07-06 09:09:39 · 24m 17s | |
| CSGO-4xytA-NYuOH-MB8FQ-GEHaV-XF95Q | 13/11/5 | 88.9 | 1.23 | 2026-07-06 08:29:10 · 34m 33s | |
| CSGO-fOroY-Kqs3v-zuXqJ-S4GXb-BusnC | 10/3/2 | 58.5 | 1.48 | 2026-07-06 08:08:14 · 17m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.