Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PRhRm-yNFto-yNFeE-Tq52T-HRz6A | 9/17/4 | 65.6 | 0.65 | 2026-06-29 00:31:00 · 30m 28s | |
| CSGO-PDoZX-sOWEx-4MAyG-miEAQ-ZR9jE | 19/16/4 | 89.5 | 1.21 | 2026-06-27 00:45:04 · 37m 40s | |
| CSGO-JPBqo-oNMLb-PuVTd-JpXfZ-NP7rN | 19/20/12 | 92.1 | 1.32 | 2026-06-26 23:25:16 · 33m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.