Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LRdBQ-cKQdJ-skE6e-vo8ej-HuybE | 9/18/5 | 57.3 | 0.60 | 2026-07-03 15:14:43 · 37m 10s | |
| CSGO-oQHne-GbXeK-S2Vih-ZNvxR-WawDK | 18/13/4 | 93.0 | 1.39 | 2026-07-02 18:00:10 · 31m 58s | |
| CSGO-jdu23-oT7nO-M2NLG-PqVhm-XPmoE | 13/13/6 | 71.0 | 1.12 | 2026-07-02 17:18:57 · 29m 35s | |
| CSGO-HBdYc-dv8Ru-9HAW7-hc4TD-VUeZH | 14/15/1 | 67.4 | 0.92 | 2026-07-02 16:43:23 · 31m 2s | |
| CSGO-DK5sQ-CbQ7b-fbXZV-WbL2o-HDpcG | 27/17/4 | 127.5 | 1.69 | 2026-06-20 13:51:04 · 46m 0s | |
| CSGO-NRcGw-T7hXk-7Y3UQ-xr28V-omoUE | 16/18/5 | 80.1 | 1.10 | 2026-06-20 13:11:25 · 36m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.