Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wavC8-kaDbO-NVw53-Wqj9c-LFzQN | 10/17/7 | 69.5 | 0.73 | 2026-06-28 19:40:43 · 39m 22s | |
| CSGO-FDO7t-4CKcw-rMk9F-aE6oB-soi9Q | 9/18/6 | 70.0 | 0.73 | 2026-06-28 16:17:11 · 32m 46s | |
| CSGO-8Wn7d-oFWjt-aQtf5-5eC7q-E4aNE | 10/13/4 | 54.8 | 0.93 | 2026-06-28 11:36:27 · 34m 27s | |
| CSGO-WQcr9-bbTG8-Zts4n-qB9uA-8dKTK | 12/18/4 | 61.7 | 0.75 | 2026-06-26 13:39:35 · 35m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.