Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yHpNM-HWBCx-Euque-OaFUR-HnF8D | 7/15/4 | 38.8 | 0.53 | 2026-07-06 14:03:39 · 27m 36s | |
| CSGO-aJy35-QqaiS-TnTpx-twKZA-XTKXL | 18/11/7 | 84.6 | 1.51 | 2026-07-06 02:09:46 · 31m 23s | |
| CSGO-mtRKd-VB777-422XR-B6QmX-BRaJD | 15/20/10 | 81.9 | 0.98 | 2026-07-03 02:06:37 · 37m 1s | |
| CSGO-HmADC-R6pE9-JfeHP-dY8iQ-e7PVP | 18/13/3 | 85.1 | 1.32 | 2026-07-03 01:32:11 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.