Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PPRUO-mf5yY-iZPC6-uNFCn-m3taL | 16/19/5 | 81.8 | 0.98 | 2026-07-04 14:31:56 · 30m 7s | |
| CSGO-rdvew-MnO9y-2YTyC-EjBwQ-imoUE | 19/17/5 | 104.2 | 1.28 | 2026-07-03 20:58:30 · 39m 32s | |
| CSGO-XiAbd-hnwwq-BbJ7b-Qb6xX-XZrKG | 4/16/1 | 43.7 | 0.16 | 2026-06-27 19:11:22 · 22m 34s | |
| CSGO-6vsuW-WDbCV-kNxTB-8RYJu-FhnEM | 9/12/9 | 70.0 | 0.83 | 2026-06-24 22:49:45 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.