Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QAxpR-jfuou-A5fGO-Zt3Ax-cMfrM | 8/15/4 | 40.4 | 0.67 | 2026-07-15 22:49:41 · 45m 56s | |
| CSGO-PVsHm-ahVBH-bfWYm-FG5ZT-iaM2G | 5/12/6 | 45.9 | 0.55 | 2026-06-30 19:41:36 · 27m 12s | |
| CSGO-dzVAc-ckbuJ-WPTF4-SYiBb-4jmMC | 18/20/2 | 68.6 | 0.98 | 2026-06-30 18:46:22 · 41m 59s | |
| CSGO-qm3uU-zjTre-8jkEB-YZy88-WpEVF | 14/15/3 | 60.7 | 0.99 | 2026-06-30 17:54:40 · 39m 7s | |
| CSGO-cfruq-3829k-dzZyc-WsMhd-GZAYN | 7/14/5 | 49.2 | 0.55 | 2026-06-27 19:09:21 · 35m 11s | |
| CSGO-2yHoR-3ExFa-HqJ8S-T4e5n-iCi5P | 12/14/9 | 62.7 | 1.07 | 2026-06-23 17:30:10 · 33m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.