Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ue4Sd-RzsRk-3rqJw-V8ijK-9Sm6J | 22/15/6 | 117.3 | 1.69 | 2026-07-05 05:38:45 · 32m 16s | |
| CSGO-uFf3Y-e6XaH-pOVvT-M8KwD-Uc8zP | 27/14/7 | 129.1 | 1.80 | 2026-07-05 04:47:30 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.