Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SHLuR-dNR6V-4McQp-mnati-c49oF | 15/12/3 | 71.4 | 1.19 | 2026-06-26 21:39:08 · 31m 2s | |
| CSGO-F4O48-yKUdX-iri5e-PAoEL-wHZkF | 20/13/4 | 93.5 | 1.60 | 2026-06-14 16:02:46 · 28m 16s | |
| CSGO-9kyww-Gnjij-ryHfn-d2bDb-RFPEL | 18/15/4 | 98.2 | 1.21 | 2026-06-14 15:25:34 · 30m 3s | |
| CSGO-zyrCe-K6ptD-DP7fS-DCxqN-X8kXM | 24/20/8 | 99.0 | 1.21 | 2026-06-14 14:01:49 · 49m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.