Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jsUf6-mBPDW-zb2ck-7dBMO-iwa3K | 18/13/4 | 115.4 | 1.43 | 2026-06-28 15:23:45 · 31m 42s | |
| CSGO-5SBxQ-FUuDa-dO9pE-7EANB-n9ROG | 6/15/3 | 54.3 | 0.52 | 2026-06-28 11:35:52 · 23m 44s | |
| CSGO-X6AWC-yFoSP-BuQoa-anJUW-oaM2G | 29/16/6 | 130.4 | 1.80 | 2026-06-28 10:52:31 · 38m 57s | |
| CSGO-GCZBv-C88zs-HHyDv-ttEkF-OoBhP | 12/16/4 | 67.1 | 0.80 | 2026-06-27 19:24:35 · 34m 18s | |
| CSGO-bc6nc-4WrLs-sKS9E-RhGvi-G4R4M | 20/12/8 | 106.4 | 1.65 | 2026-06-27 18:50:50 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.