Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QrCEj-pk5kR-EAZKM-y4n9T-x62NF | de_warden |
8/15/4 | 52.9 | 0.62 | 2026-06-25 23:36:42 · 26m 8s |
| CSGO-jfVFe-VUurb-fuk4f-bPonC-jAhaB | 9/13/3 | 41.4 | 0.82 | 2026-06-25 22:46:45 · 31m 48s | |
| CSGO-XA42Z-YQW6p-Yhizr-UDhGE-V9jbN | 9/11/5 | 44.3 | 0.91 | 2026-06-25 22:22:23 · 22m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.