Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jkQTB-vqdpT-8NZnp-jZaBW-T6TvD | 12/24/4 | 47.4 | 0.61 | 2026-06-28 21:12:38 · 45m 43s | |
| CSGO-iJpax-Gjmfq-pGsnm-ZULft-uMOcF | 6/13/2 | 40.2 | 0.61 | 2026-06-28 19:58:48 · 29m 27s | |
| CSGO-aBkXC-ovUhU-sp7hb-SJkFG-9of4D | 23/14/8 | 93.5 | 1.55 | 2026-06-23 19:54:51 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.