Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PRxkB-66d9D-4fpwv-FDyUH-fxF4C | 14/16/3 | 69.4 | 0.91 | 2026-07-07 21:01:58 · 31m 31s | |
| CSGO-7P32U-92Pt6-U8mSA-7oJD4-2zYUN | 17/6/8 | 113.8 | 1.68 | 2026-07-06 21:53:49 · 25m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.