Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x2Edw-frXfR-xD2MM-ESnq9-7dKTK | 18/15/6 | 86.6 | 1.24 | 2026-07-05 15:28:35 · 35m 38s | |
| CSGO-Rntsd-HnMQc-i7fRJ-PGfLb-NP7rN | 11/6/6 | 80.0 | 1.24 | 2026-06-25 19:13:22 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.