Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j4v5k-qSj5z-OE5dV-BAYST-iHLHA | 10/15/5 | 80.4 | 0.88 | 2026-07-05 21:17:35 · 23m 48s | |
| CSGO-YJETz-KkUdV-cNeRJ-VbJcb-FkBAA | 16/19/3 | 76.2 | 0.92 | 2026-07-02 19:40:42 · 36m 17s | |
| CSGO-RnMMy-ptGNv-smBGz-YY2KX-rPdKP | 31/22/6 | 99.7 | 1.39 | 2026-06-26 17:13:58 · 50m 42s | |
| CSGO-OhVVK-wO29F-MHeSD-T2UMm-n5tdA | 27/21/6 | 90.6 | 1.31 | 2026-06-26 16:05:01 · 45m 51s | |
| CSGO-PwJVY-zqnbL-M3dun-UUrNW-KRXoN | 19/10/8 | 107.8 | 1.68 | 2026-06-15 19:34:21 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.