Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6pLBh-tXOty-FhamD-6mtc6-VzZAB | 22/18/5 | 102.4 | 1.40 | 2026-07-02 17:58:44 · 34m 26s | |
| CSGO-y6yem-6CUBy-tGz2j-AscRi-6i8LK | 5/5/1 | 48.1 | 1.07 | 2026-06-27 21:03:19 · 12m 12s | |
| CSGO-88LCi-paWSS-YLpBn-WUQMi-ZOQmH | 13/13/7 | 103.8 | 1.28 | 2026-06-27 20:28:12 · 29m 37s | |
| CSGO-wvzAk-pHqOq-3RabM-9O5UM-ZHsyM | 20/21/4 | 63.1 | 0.99 | 2026-06-23 18:51:56 · 47m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.