Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DrmxG-O9B2i-CL6wR-BH4AB-Q9jbN | 16/15/6 | 98.1 | 1.18 | 2026-07-01 19:05:22 · 33m 0s | |
| CSGO-ND2bk-S23vs-JuYAj-CpzKz-CfoAL | 5/9/3 | 39.2 | 0.54 | 2026-07-01 12:35:44 · 18m 20s | |
| CSGO-HE33h-8ys2r-aiZmH-nBY8R-7mw9H | 27/16/9 | 143.9 | 1.77 | 2026-06-30 10:42:49 · 31m 2s | |
| CSGO-LermR-bhAHx-kqSEH-ckrp7-qLzkG | 7/13/1 | 64.9 | 0.60 | 2026-06-18 10:07:33 · 20m 10s | |
| CSGO-VHwXN-XyCmj-ScHBf-sRJ2G-zbZYO | 11/17/2 | 58.7 | 0.75 | 2026-06-16 09:29:46 · 37m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.