Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bq27j-qhGFH-W2h46-HCt6p-H3MAK | 19/16/5 | 91.1 | 1.36 | 2026-07-07 17:26:54 · 29m 51s | |
| CSGO-FosfC-J6U8w-CRZEJ-6UM2k-dhLfN | 25/20/8 | 119.3 | 1.48 | 2026-07-07 16:50:28 · 34m 2s | |
| CSGO-Za6BV-dFpNn-9QWWc-bEMtZ-rup3B | 17/13/3 | 81.2 | 1.23 | 2026-07-06 10:11:44 · 25m 21s | |
| CSGO-OEffB-Cx6BR-k737a-J2GeD-KUGnK | 21/18/0 | 83.0 | 1.18 | 2026-06-29 10:42:05 · 34m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.