Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9mLAC-6syRX-no8X5-EG6Ve-OjvvE | 20/18/2 | 89.8 | 1.14 | 2026-07-03 17:58:22 · 32m 55s | |
| CSGO-ybUkO-Fh33Z-sHcd6-a72KE-Xo3mA | 26/15/9 | 130.5 | 1.91 | 2026-07-03 11:44:34 · 31m 13s | |
| CSGO-XqYGZ-GGN8p-qrEVG-RPmzK-qoXPA | 18/15/9 | 130.5 | 1.62 | 2026-06-18 21:07:49 · 25m 57s | |
| CSGO-BxFBU-bfdvA-CAvPO-LTYDf-WtTGQ | 18/18/5 | 77.7 | 1.13 | 2026-06-14 11:44:43 · 27m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.