Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MrwfP-M6ZyH-2epWx-z7Pwr-ihtnC | 13/23/3 | 55.5 | 0.58 | 2026-07-01 22:08:20 · 37m 19s | |
| CSGO-4T5Ld-uY4O4-qA6vG-hqqut-NWqNO | 9/19/11 | 65.4 | 0.60 | 2026-07-01 21:15:28 · 37m 21s | |
| CSGO-BJ24x-h42Zk-puVVe-Lrhdr-yfUGQ | 14/14/5 | 92.4 | 1.13 | 2026-06-30 21:05:36 · 22m 29s | |
| CSGO-XCujx-v6Gss-fL2qV-XxuM8-cAhaB | 5/14/0 | 35.0 | 0.26 | 2026-06-30 20:22:18 · 18m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.