Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3c9Z9-iJ6Cm-BR4ma-f4sRC-jAhaB | 19/16/3 | 95.2 | 1.30 | 2026-07-04 02:44:23 · 30m 40s | |
| CSGO-z65W2-EiVhE-rK2hH-izU5t-v3SiA | 29/25/8 | 94.2 | 1.27 | 2026-06-22 02:38:27 · 52m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.