Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8iXvh-KMBZm-ZXNpT-8yTuT-XQaYO | 15/15/2 | 61.6 | 0.93 | 2026-07-02 16:50:00 · 35m 22s | |
| CSGO-7RNc8-2SJrj-a4DGK-xPcNr-JiRFE | 15/20/5 | 69.0 | 0.91 | 2026-07-01 21:38:25 · 46m 12s | |
| CSGO-KbZZj-yBYpJ-xskVc-k7msH-mcWoN | 21/13/5 | 88.6 | 1.41 | 2026-07-01 16:41:09 · 39m 28s | |
| CSGO-8TYUm-hJB4w-XVmab-dqqtL-iJWzE | 23/16/4 | 113.1 | 1.50 | 2026-06-13 15:49:39 · 30m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.