Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MNs4t-4w5rs-4yLKm-aKsxv-B3bJD | 19/15/10 | 98.1 | 1.39 | 2026-06-20 17:45:20 · 36m 56s | |
| CSGO-uVyU9-tZfX8-KEpoM-3F3QA-7xEOP | 10/14/6 | 77.6 | 0.88 | 2026-06-19 22:16:52 · 22m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.