Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GQHBR-4J8PA-EN2ds-pOKCM-7n9rN | 26/16/5 | 98.5 | 1.58 | 2026-07-03 21:01:51 Β· 36m 9s | |
| CSGO-X4Gwm-kPEn4-qKbJu-DJZNL-ScHLH | 24/17/5 | 81.3 | 1.31 | 2026-06-29 23:51:07 Β· 38m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.