Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fcdi9-E7C6u-JjwoQ-5eaEq-bNmkP | 15/12/4 | 73.4 | 1.12 | 2026-07-05 18:29:21 · 34m 9s | |
| CSGO-kDHae-bRKJO-8catv-FFoBy-RMwzF | 25/12/3 | 100.4 | 1.61 | 2026-07-01 17:21:28 · 36m 7s | |
| CSGO-47NYU-39jHT-qWHy7-ixJ6S-Q8urD | 19/11/6 | 120.7 | 1.72 | 2026-06-27 19:51:53 · 30m 1s | |
| CSGO-JB4vd-Mmxr5-k7kKM-VdNfQ-hmheC | 26/13/1 | 103.3 | 1.73 | 2026-06-26 19:31:18 · 31m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.