Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PERmj-SBzxQ-FGpw4-h9WQX-75mAL | 8/16/4 | 38.4 | 0.60 | 2026-06-20 08:12:24 · 31m 5s | |
| CSGO-mKb7D-Jj3qz-aE4Ca-KDNyi-5XEyB | 14/23/5 | 55.5 | 0.70 | 2026-06-14 04:54:28 · 43m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.