Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7pAKT-Ap6ki-iBfxS-5SfVF-U9JjC | 15/22/4 | 59.7 | 0.74 | 2026-06-30 18:38:04 · 48m 0s | |
| CSGO-cYqAd-qaQKR-K2ci5-5jkSr-ECBcO | 18/16/4 | 82.0 | 1.32 | 2026-06-30 18:01:54 · 32m 37s | |
| CSGO-mJRjs-r2fqx-49rnM-tBiyN-EnnpQ | 21/16/4 | 87.6 | 1.25 | 2026-06-23 18:14:47 · 40m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.