Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JxKWZ-frHUS-wnM4M-6Q5TQ-Ac9eD | 15/16/3 | 75.3 | 0.98 | 2026-07-05 19:25:45 · 30m 34s | |
| CSGO-uZ2VB-VGvw6-HqnLv-nptU2-pBcBN | 16/15/4 | 65.7 | 1.05 | 2026-07-03 18:22:39 · 34m 59s | |
| CSGO-X64P5-rMi3v-9GvCF-WeJyp-QXpRP | 17/21/7 | 71.7 | 0.94 | 2026-07-01 13:19:11 · 52m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.