Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ac99A-peYP2-O4DFi-CxMRp-qWHzN | 16/15/3 | 85.8 | 1.15 | 2026-07-04 23:40:04 · 36m 10s | |
| CSGO-9owaA-m6tta-MBouD-BiYS7-LVoxA | 16/12/9 | 102.2 | 1.44 | 2026-06-30 18:51:23 · 36m 46s | |
| CSGO-phETM-QsBWD-48tRA-exGVN-EnnpQ | 19/17/5 | 87.0 | 1.23 | 2026-06-28 22:39:37 · 34m 31s | |
| CSGO-5NahO-TM4Nn-cf3da-P4X3G-dJxsP | 15/14/3 | 66.4 | 1.07 | 2026-06-22 20:09:11 · 38m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.