Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xqad6-TdnQG-qvAqP-B86ud-zi8LK | 17/14/6 | 119.0 | 1.42 | 2026-07-02 22:49:46 · 25m 40s | |
| CSGO-DiTbC-Ljfty-RMPKa-Yw5fs-QN3tJ | 10/13/4 | 77.2 | 0.95 | 2026-06-26 21:23:42 · 25m 57s | |
| CSGO-2hBLy-idhTf-Dwmw8-B9bLQ-377GJ | 28/12/2 | 122.0 | 1.80 | 2026-06-17 20:42:35 · 41m 51s | |
| CSGO-BUVa5-jfhtA-ZtPLr-YDAkC-YJxsP | 15/8/1 | 81.9 | 1.49 | 2026-06-13 21:31:24 · 21m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.