Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2EZ7B-WZ8aa-OkX7e-jtMXo-nrXwP | 15/12/2 | 60.8 | 1.11 | 2026-06-24 16:14:30 · 35m 31s | |
| CSGO-7bG45-vDNhZ-yFr9V-Rdx8p-jsnAL | 17/10/5 | 99.0 | 1.65 | 2026-06-15 19:06:47 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.