Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NudSs-uFnOb-pu85X-ZrTLV-ekAUM | 9/19/2 | 60.3 | 0.47 | 2026-06-29 16:31:52 · 32m 19s | |
| CSGO-5j4zS-N9wMX-WRJWE-fSumu-7BLwF | 12/10/4 | 74.3 | 1.16 | 2026-06-27 00:33:46 · 29m 25s | |
| CSGO-a6vhA-Lz3Wh-UA3SK-HM7VK-Dx9TM | 25/16/3 | 97.7 | 1.51 | 2026-06-26 14:35:27 · 37m 26s | |
| CSGO-ndXRq-eBeZH-crmwu-qetLE-BoL2G | 23/22/7 | 88.9 | 1.16 | 2026-06-25 21:42:04 · 48m 56s | |
| CSGO-mBv5v-2A9MB-FyJf9-Z3vdq-JttiB | 13/17/5 | 61.7 | 0.79 | 2026-06-21 13:45:49 · 28m 46s | |
| CSGO-FaaUy-rkyKF-rFzJ3-B4NT4-LB6iL | 13/6/3 | 82.9 | 1.36 | 2026-06-19 01:25:51 · 34m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.