Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T6JCS-Xqnfz-RSORt-KeTsA-BL4VH | 17/10/8 | 109.4 | 1.63 | 2026-07-02 17:45:21 · 24m 44s | |
| CSGO-tTD5a-U7Mf6-ZRkJy-viXsW-bawDK | 28/19/2 | 79.2 | 1.28 | 2026-07-02 16:04:01 · 51m 20s | |
| CSGO-oR44o-6fPCV-zAjuh-iEtht-jWX9G | 30/12/6 | 125.8 | 2.01 | 2026-06-28 18:26:02 · 35m 26s | |
| CSGO-fXiFA-psCFZ-mOuov-PVLSt-yCfyC | 10/14/2 | 58.1 | 0.76 | 2026-06-28 13:34:52 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.