Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LUQMD-FvyDD-Lcvzk-zoHMG-CcyMM | 17/22/6 | 79.2 | 0.98 | 2026-07-01 08:31:06 · 32m 31s | |
| CSGO-zFfAE-Xpdcv-BJJWE-KSJR6-RLkHB | 20/18/10 | 109.6 | 1.39 | 2026-06-28 18:09:16 · 39m 39s | |
| CSGO-Cyzyb-rnTmv-E2di4-jaYDd-RtTGQ | 26/11/2 | 103.1 | 1.70 | 2026-06-24 07:32:06 · 43m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.