Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MdcYT-jROca-aWNqm-xQzJ8-LpphH | 21/19/2 | 81.7 | 1.12 | 2026-06-21 18:26:22 · 42m 24s | |
| CSGO-vMVBr-i3VNd-3LX6F-siw5o-qWHzN | 7/13/0 | 66.5 | 0.57 | 2026-06-09 19:37:40 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.