Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WU9Mc-4uODF-qS5bh-SoSzs-TrJTK | 19/13/7 | 113.1 | 1.56 | 2026-07-03 05:39:15 · 25m 23s | |
| CSGO-c3PWc-ubwhY-XkMqM-esEQv-rNcqA | 24/13/6 | 114.5 | 1.73 | 2026-07-02 20:03:07 · 30m 42s | |
| CSGO-t9MGW-TXCGe-FzBtV-hV6ji-3PKGG | 23/15/6 | 90.9 | 1.48 | 2026-07-01 19:52:19 · 39m 41s | |
| CSGO-AeApM-sknmi-dEjdb-v3Hfi-DFAkE | 30/13/8 | 139.0 | 1.97 | 2026-06-29 16:22:01 · 40m 27s | |
| CSGO-hynPD-C8hv5-J2VGk-LWSaw-Ght4N | 18/18/6 | 78.5 | 1.10 | 2026-06-28 19:45:09 · 37m 26s | |
| CSGO-GfrSV-NCdys-vceVX-DTKZH-o8MUD | 17/7/7 | 83.3 | 1.63 | 2026-06-21 19:33:12 · 30m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.